checkered displacements problem

Discussion in 'Mapping Questions & Discussion' started by apocguy, Jan 10, 2008.

  1. apocguy

    apocguy L2: Junior Member

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    I have been having problems with displacements, they have a checker pattern over them. I have run cubemaps so I dunno what that problem could be.

    [​IMG]
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Wow. I have never seen that before. But for what it's worth, I think it looks pretty cool lol. What texture(s) are you using?
     
  3. apocguy

    apocguy L2: Junior Member

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    The texture name is nature/blendground_canyon.
    I like the effect as well, but I do not want it on this map. Though if this error can be done with a grass texture someone could make a mini golf map or something.
     
  4. YM

    aa YM LVL100 YM

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    Is it only that blend texture thst does it? also, it might be a lack of cubemaps(maybe) do the checkers stay fixed on the texture or move around when you do (like a cubemap)
     
  5. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Yeah, some of the textures do that, you'll have to try a different one
     
  6. apocguy

    apocguy L2: Junior Member

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    The checker pattern is in a fixed position. I have built the cubemaps but I guess I will try to add more.

    Edit: I think I found the problem but I am not sure how I would fix it.

    *** Error: Skybox vtf files for sky_hydro_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file sky_hydro_01 to build the default cubemap!

    I got that error while building cubemaps.
     
    Last edited: Jan 10, 2008
  7. YM

    aa YM LVL100 YM

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    I know what the checker problem is.

    A Texture with a missing normal map will show these checkers

    I found this out by accident just amoment ago, I forgot to save my normal map as .vtf
     
  8. apocguy

    apocguy L2: Junior Member

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    Thats odd, why would a valve texture being missing such a file?
     
  9. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Probably because they didn't end up using it in-game. I had a similar problem with another blend texture. In the end I just made my own .vmt file with the blend I wanted and an appropriate normal map, which solved the problem quite nicely.