Cheap/ expensive water and PVS.

Belli

L69: Deviant Member
Jan 21, 2012
69
1
So, cheap and expensive water cannot be in the same PVS. What's the minimum requirement to separate them? Just splitting the visleaves with a hint brush, or does it literally require the brushes not to be visible at the same time?
 

colacan

L5: Dapper Member
Apr 14, 2012
235
85
Both brushes may not be visible from any position at any given time.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
FYI all of the water textures used by default maps are cheap. Whether by design or a bug they never bothered to fix. So I wouldn't worry about it.

EDIT: Wait, cheap doesn't just mean reflects cubemaps, does it. There's something else... how it looks when you're under it, maybe?
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Wow, i wasn't aware you couldn't render cheap and expensive at the same time, only that you could render expensive on a single plane.

But yes, in multiplayer it is wise to only utilise cheap water. The excessive action not only contributes to system loads but the additional combat distractions... distract... from aesthetics of a level design. The last thing people will be complaining about is the quality of a water shader/reflection.