# Changing the speed of the goldrush cart?

Discussion in 'Mapping Questions & Discussion' started by Lord Ned, May 18, 2008.

1. ### Lord NedL7: Fancy Member

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I haven't looked at the entities all to well yet, but I'm wondering if i can slow down a cart.

The idea is having a wooden boat instead of a cart and pushing it though a level. However I want to have some variation in Z axis (So it's not all one big water brush. ) I want them to have to push it up onto land and "drag" it along.

But I want it to move slower then normal. Is there anyway (A multiplier prehaps?) to determin how fast it moves?

2. ### teddyruxpinSr. Hygiene Technician

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Last edited: May 19, 2008
3. ### SpacemonkeynzL5: Dapper Member

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You could make like one of those log flume rides, float through water, then goes up one of those belts that goes 'tick-tick-tick', then when it's way up it goes down a steep slop really fast and everyone gets wet!

And have 'It's a small world after all' playing everywhere.

4. ### aaVelvetFistIronGlove

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That won't work if the blue team stops pushing the bomb during the slow bit and starts pushing it again -- it'll start moving at the normal speed then.

Assuming you're using the standard pl setup, here's what you need to do differently:

Create a second logic_case, and call it bomb_logiccase_slow. It should be the same as bomb_logiccase, but tell the bomb to move at lower speeds.

Now create a second math_remap, call it bomb_remap_slow; give it the same settings as bomb_remap except the target for its output should be bomb_logiccase_slow. Make sure bomb_remap_slow starts disabled.

Now create two logic_relay entities. Call the first one bomb_relay_slow and the other bomb_relay_normal. Make sure bomb_relay_normal starts disabled. Set up the following outputs on bomb_relay_slow:
• OnTrigger -> bomb_remap -> Disable
• OnTrigger -> bomb_remap_slow -> Enable
• OnTrigger -> bomb_relay_slow -> Disable
• OnTrigger -> bomb_relay_normal -> Enable
• OnTrigger -> bomb_caparea -> Disable
• OnTrigger -> bomb_caparea -> Enable -> After 0.1 seconds

And the following outputs on bomb_relay_normal:
• OnTrigger -> bomb_remap -> Enable
• OnTrigger -> bomb_remap_slow -> Disable
• OnTrigger -> bomb_relay_slow -> Enable
• OnTrigger -> bomb_relay_normal -> Disable
• OnTrigger -> bomb_caparea -> Disable
• OnTrigger -> bomb_caparea -> Enable -> After 0.1 seconds

Finally, on the path_track where you want the bomb to slow down, and also on the one where you want it to go back to normal speed, add the following outputs:

• OnPass -> bomb_relay_normal -> Trigger
• OnPass -> bomb_relay_slow -> Trigger

• Thanks x 1
5. ### Lord NedL7: Fancy Member

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And If I wanted a fast area? (like it was sliding down water or a slope)

6. ### SpacemonkeynzL5: Dapper Member

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Is there an input to change the maximum speed? That would be far simpler.

7. ### Lord NedL7: Fancy Member

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This is valve were talking about.

No.