Changing the brightness of env_sprites

Aeix

L3: Member
Feb 14, 2016
147
58
I have recently been using env_sprites for glows, and sometimes they are just a little too faint.
I have tried increasing the brightness by adding a fourth value to the brightness setting, but this doesn't appear to do anything.
If anyone has any other suggestions (ie: using other entities to achieve the same effect) please also say.
Thanks in advance!
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Maybe a diffirent sprite texture already would do enough? You by default have "sprites/glow01.spr", but if you change that number to 02, 03 etc you can get diffirent shapes and brightness effects.

Or if possible scale it up. This in combination with a suitable sprite texture can give the effect of an extra bright sprite. You cant increase the brightness the other way since a sprite simply gets rendered as is. Its just a texture that orients to your view.