Changing the brightness of env_sprites

Discussion in 'Mapping Questions & Discussion' started by Aeix, Apr 7, 2016.

  1. Aeix

    Aeix L3: Member

    Messages:
    148
    Positive Ratings:
    42
    I have recently been using env_sprites for glows, and sometimes they are just a little too faint.
    I have tried increasing the brightness by adding a fourth value to the brightness setting, but this doesn't appear to do anything.
    If anyone has any other suggestions (ie: using other entities to achieve the same effect) please also say.
    Thanks in advance!
     
  2. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    748
    Maybe a diffirent sprite texture already would do enough? You by default have "sprites/glow01.spr", but if you change that number to 02, 03 etc you can get diffirent shapes and brightness effects.

    Or if possible scale it up. This in combination with a suitable sprite texture can give the effect of an extra bright sprite. You cant increase the brightness the other way since a sprite simply gets rendered as is. Its just a texture that orients to your view.
     
  3. Aeix

    Aeix L3: Member

    Messages:
    148
    Positive Ratings:
    42
    Thanks a lot!