Changing point capture times

Discussion in 'Mapping Questions & Discussion' started by TheBladeRoden, May 22, 2010.

  1. TheBladeRoden

    TheBladeRoden L7: Fancy Member

    Messages:
    491
    Positive Ratings:
    165
    So I'm trying to figure out a way to change the cap times of a trigger_capture_area ingame. The best way I've come up with was to put an Output on a trigger that goes "capture_area_middle,AddOutput,team_numcap_2 3,0,-1"

    The change in time does work, but now the cap progress icon goes all jumpy so you can't tell how fast you're capping. Any ideas on how to fix?
     
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    I experimented with exactly the same thing. turns out caps aren't meant to have variable time and simply shit themselves.
     
    • Thanks Thanks x 1
  3. TheBladeRoden

    TheBladeRoden L7: Fancy Member

    Messages:
    491
    Positive Ratings:
    165
    Blast! Foiled by Valve again!
     
  4. DjD

    DjD L5: Dapper Member

    Messages:
    230
    Positive Ratings:
    55
    If I understand it right, you mean the time a player stands on the point in order to cap it.
    This can be changed if you open the capture point trigger_capture_area brush and change the value "Time to cap (sec)"


    Sorry, I just read the word "ingame" nvm my post