Change CTF win conditions?

Discussion in 'Mapping Questions & Discussion' started by Darth Cyrax, Apr 10, 2009.

  1. Darth Cyrax

    Darth Cyrax L2: Junior Member

    Messages:
    94
    Positive Ratings:
    8
    I want to have a CTF game where the winner is not determined by who captures 3 flags, but by who captures the most amount of flags in a certain amount of time.
    I know it would involve math_counters and logic_relays and such, but to start off I don't know how to change the win conditions. That is, make the game keep going even if one team has 3 points.
    Any Ideas?
     
  2. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    I don't know how but would probably suggest against it.

    Alot of CTF games are either stalemate or steamrolls. If one team gets steamrolled 3 times they don't want to do it 4 or 5 times.
    Better to let the game reset and give them another chance.
     
  3. tarmo-

    tarmo- L3: Member

    Messages:
    108
    Positive Ratings:
    27
    mp_winlimit 0 (command you asked for)
    mp_timelimit # (maps timelimit)
    mp_match_end_at_timelimit 1 (match ends when timelimit reaches 0)
    mp_stalemate_enable 0/1 (if the match is tied after timelimit, sudden death)
    mp_stalemate_timelimit 0/# (stalemate rounds timelimit)
     
    Last edited: Apr 10, 2009
  4. Darth Cyrax

    Darth Cyrax L2: Junior Member

    Messages:
    94
    Positive Ratings:
    8
    thanks for the commands tarmo, but all those are server side(i believe)
    any chance I could build those into a map?

    EDIT: Nevermind, solved by changing the gametype on the item_teamflag. This might have induced a whole host of new problems, but those are at least somewhat solvable.
     
    Last edited: Apr 12, 2009