Champions - An Experimental Ultiduo Map Welcome Ladies and Gentlemen to another game of Team Fortress 2 Ultiduo! I like ultiduo as a gamemode. It's fast, competitive, and really fun to watch. More importantly, the maps are the kind of small projects I could do in a weekend. The last ultiduo map I made turned out pretty okay, so I decided to take it a step further. I noticed that one of the ultiduo maps played in the recent finals were mirrored instead of symmetrically rotated, so I decided to make one that pushed the envelope a bit more. Welcome to champions, a stadium themed 90-degree mirrored symmetry ultiduo map. Have yet to test, have yet to get feedback, I'm just posting it here to have it uploaded somewhere.
Got some feedback from my man V!s. Here is what he suggested to change: - Cap time was way too long. Shortened it up. - Size from point to spawn was too much. Brought spawns closer. - Ramp near spawn too steep. Pulled out the ramp. - Ramps near point was too steep. Turned it into a spiral ramp. - Platform was too hard to get to. Turned it into another spiral. - Platform needed health kit. Added health kit. - Ammo hard to get to on point. Totally ghetto'd it. Read the rest of this update entry...
- Moved lower spawn closer - Adjusted cap time (again) - Added ammo pit #2 - Added pillars on both sides - Clipped edges near spirals Read the rest of this update entry...