Hi everyone... I haven't been working on my map for many months, but I decided to go back to it. Has anyone noticed this? Go to a sound player window... in Hammer... for example in a env_soundscape, or even for a func_door... Browse the list of sounds... you should see a lot of sounds from various games. Strangely TF2 has all the half-life sounds... OK... Now scroll down to: vo/demoman/etcetcetc try playing them... For me... I get nothing. Most sounds work OK... but all the voice over files for TF2 fail. Strangely... I can play voiceovers for OTHER games OK. ... I can hear the sounds OK in game... as long as they aren't being generated by a func_door or something... but by gameplay itself. Yes I know it's wierd... but I'm trying to use func_doors to play voiceover sounds It's actually for a good reason... I'm scripting an entire "event" using prop_static associated with TF2 player models... so I want to time events... and func_door seemed the easiest way. A bit like scripted events in Half-life-2 or so... when NPCs interact and talk to each other. Regardless of func_door or not... the sounds won't play in any way... so my scripted events seem doomed.