KotH Cerise a9

it was a rocket

  1. Viperi

    aa Viperi not actually a snek

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    Cerise - its a rocket

    Mirrored cliffside koth. Adopted from @Berry. (im a bad daddy though)
     
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    Last edited: Aug 14, 2017
  2. Viperi

    aa Viperi not actually a snek

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    -connected underground below the point
    -remade pretty much all of the pickups and added more ofc
    -altered spawn to be closer
    -added a building to mid to cut sightlines
    -added rocks to mid to cover up some space
    -added a flank route to mid
    -im too lazy to add screenshots this time
    -fixed "my poor medic head!"


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  3. Viperi

    aa Viperi not actually a snek

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    -clipped a fence near spawns
    -added some cover to spawns
    -removed the low roof from the connector building
    -removed pickups below cp
    -moved cp away from the edge
    -used old cp area to connect the upper and lower section of the level


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  4. Moonrat

    aa Moonrat The end of an era

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    damn you did a lot better job with this layout than i did
     
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  5. Viperi

    aa Viperi not actually a snek

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    lol i just started
    link pls
     
  6. Viperi

    aa Viperi not actually a snek

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    -converted some of the small healthkits to medium packs (didn't add nor remove any of the existing pickups), former pickup situation vs current:
    Health (a1-a3t)

    Small
    6x
    Medium 2x
    Full 2x

    Health (a4)

    Small
    4x
    Medium 4x
    Full 2x

    Ammo (a4)
    , doesn't get touched in this update

    Small
    2x
    Medium 4x
    Full 2x

    10x Health pickups + 8x Ammo pickups, 18x pickups total
    -added a few but prob enough fencing to the cliffside to cover the area from airblasting
    -fixed hazard stripes around cp
    -altered size of cap zone
    -fixed clipping of the wide well doors
    -reduced steepness of the ramps going from underground to cp (made them longer)
    -increased range of far z clip plane to 420(0) cuz why not


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  7. Viperi

    aa Viperi not actually a snek

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    -reduced height of the trims in mid so players wouldn't bump on them
    -reworked mid, removed rocks added some sheds n fences

    (im probably spending the late alpha updates on refining the cap, more props n' stuff will be included in beta i guess)

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  8. Viperi

    aa Viperi not actually a snek

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    -added a building to mid's pit side to sorta coverup sightlines, also i thought the open ramps looked lame
    -increased height of mid connector building roofs to be visually more clear with the clipping
    -readded sky_soft as skybox texture
    -changed shape of cap area to some extent
    -removed the point from the top of the rocket, moved it to ground level
    -sorta readded rocks to mid, they still change the layout a bit but mainly used for visuals
    -added fencing near the new rocks to show the borders
    -added autumn trees by @Void cuz why not
    -added a statue of our lord and savior to the top of mid in the cliff


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  9. red3pit

    red3pit L5: Dapper Member

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    rock_005?
     
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  10. Viperi

    aa Viperi not actually a snek

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  11. Viperi

    aa Viperi not actually a snek

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    -dropped the sheds down a little bit to allow people to go on top of them in mid
    -removed old accessible roof on the pit side (clipped) and raised the roofs
    -fixed lighting in some places
    -and some other stuff
    -added a bunch of windows to give attackers info
    -added props n stuff
    -changed several health pickups from small to medium
    -b1 is next update i swear


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  12. Viperi

    aa Viperi not actually a snek

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    probably shouldnt release an update without checking it in game, got tortured by my lighting
     
  13. Viperi

    aa Viperi not actually a snek

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    530
  14. Viperi

    aa Viperi not actually a snek

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    -raised trigger_hurt by like 1000 hu or so to speed up the dying process
    -clipped glass below rocket
    -added placeholder brushes to "hold" the rocket in the point for now, to sort of serve as a blockbullet for any projectiles going at the rocket pit
    -removed some of the rock thingies in mid, most importantly removed their clipping so mid feels more open, also threw a fence next to it


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  15. TheLoafLord

    TheLoafLord L1: Registered

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    16
    i like it
     
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  16. Viperi

    aa Viperi not actually a snek

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    -remade a bunch of stuff of the core layout to play out better for koth
    -reduced the height of the pit by a lot
    -tweaked the cliffside path and got rid of the lowered height to
    reduce the height difference between the cap area and the cliffside
    -removed rocket and made new cap
    -reworked on mid "tower" to fit the cliffside path
    -lowered func_nobuild
    -removed underground path completely to improve gameplay flow
    -added a few trees to the gameplay area (removed the unnecessary ones out of bounds
    -rooftops that are accessible by any class have no func_nobuild
    -combat should now actually focus around the point instead of having paths lead to the other spawn lol


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  17. red3pit

    red3pit L5: Dapper Member

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    upload_2017-11-4_15-19-7.png

    R.I.P. rocket
    Let the rock005 shine on you in better place.
     
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  18. Viperi

    aa Viperi not actually a snek

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    wasarocket2.png