I was browsing the (mostly dead) source developer forums (or wathever they are called) and i found this intresting concept, called ccp, or cyclic/circular control point. Its quite an intresting concept, and i couldnt find any other maps that use this. I wonder if anybody could try to do such a map? the gameplay looks quite intresting, since it is unstable and chaotic, but it seems a pain the ass to make. let me explain it a little further: the control points are arranged in a circular order, and each team gets one point at the beginning of the round. they can only capture a single neutral point, that is the 'next' one, clockwise or counter-clockwise from the point that they are now, this unlocks another control point. pretty basic. but this is the intresting piece, it goes in one direction, and if team blu had capture point 2 assigned in the start, they would first need point 4 to capture point 1. tough this concept has only been tested whit 4 points (as far as i know, im not an expert) the creator of the first (and only) ccp map states that it could be done whit up to 6 points. this just looks intresting, and i want to try it out.