Caverns

KotH Caverns a4

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Funboringness

L1: Registered
Jun 29, 2016
19
Caverns - Red and Blu fight over underground territory.

This is one of my faster map creations. This took four days to create the first alpha version, with the second taking 6 days, as the middle area was reworked.
 
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RodionJenga

L5: Dapper Member
Oct 24, 2015
236
1) Where are the caverns?
2) People will complain about so much orange, better to use the grey reflectivity textures
3) 96 cubemaps is waaay more than you need for an alpha map. You could probably get away with less than 5, even.
 

Funboringness

L1: Registered
Jun 29, 2016
19
1) Where are the caverns?
2) People will complain about so much orange, better to use the grey reflectivity textures
3) 96 cubemaps is waaay more than you need for an alpha map. You could probably get away with less than 5, even.
Answers: 1) The first alpha made a tad more sense, and I am planning to change the name later on.
2) OK...? I will change them sooner or later.
3) I can just remove them, i made a visgroup for them.
I will be answering most questions for this map, other than ones requesting area to be added in-map, for example, another room, unnecessary from the map.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,873
60C204D9A7E410322A7FA8FC05FD29E6DCA7EBAE

PLS NO BURN MY EYE AND NO BURN THE OTHER EYE TOO

your hdr is too hdry

a red scout covered in jarate blends in with the floor near perfectly
 

Funboringness

L1: Registered
Jun 29, 2016
19
60C204D9A7E410322A7FA8FC05FD29E6DCA7EBAE

PLS NO BURN MY EYE AND NO BURN THE OTHER EYE TOO

your hdr is too hdry

a red scout covered in jarate blends in with the floor near perfectly
I'm trying to fix the HDR problem, by expirimenting with env_tonemap_controller. I have indoor areas down, but the outdoors... Man.
IMAGES
CQqP8Yn.jpg
KzHYj2p.jpg
 

Funboringness

L1: Registered
Jun 29, 2016
19
-took complaints from users and fixed lighting by making it look pretty much the same on LDR and HDR
-added cover to Control Point
-moved the spawn room back a bit in the underground area
-made the spawn room a tad bigger
-created an inaccessible area to make it look like a pit in the ground
-made the ramp rooms bigger

Read the rest of this update entry...
 

Asd417

Sample Text
aa
Mar 20, 2016
1,399
You might wanna change all the orange textures to something else before you test it on a gameday cus it really really hurts my eyes.