CTF Cavern Conquest

Discussion in 'Map Factory' started by Robitski, Jun 11, 2013.

  1. Robitski

    Robitski L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    My first ever TF2 map. Not the best, but this will look nicer as it goes on.

    ctf_cavernconquest is a small to medium size capture the flag map. It has quite a few spots for hiding or building an engie nest while also providing a large combat area.

    Bots do not work on this, and I still have quite a lot to work on it - but I wouldn't call it an alpha.

    Download link for the .vmf file coming soon!
    And of course a .bsp file too. Sorry, I'm new to this so that might be a bit longer.

    Made in hammer.

    *TO DO*
    Add a roof to the BLU intel area
    Spruce up the BLU spawn a bit
    Add some more sniper accessible spots
    Add lighting. When I learn how to : P
    *TO DO*

    Thanks for reading! Comments and suggestions welcome.
     
    Last edited: Jun 11, 2013
  2. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    To be quite honest, most people would rather have the .bsp than the .vmf, it allows us to actually play the map.
     
  3. Robitski

    Robitski L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    I know, I'm getting that ready. I just wanted to do a quick post. I'll get both the VMF and the BSP up tomorrow
     
  4. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    dont give us vmf

    give us lighting instead
     
  5. Robitski

    Robitski L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Note that it's in beta. Yes, I will probably be adding lighting :p

    Again, I only started using hammer a week ago and I'm entirely self taught
     
  6. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,479
    Positive Ratings:
    1,368
    we may have different takes on what "beta" means here.


    Let's take an example. You may know the map called cp_coldfront.

    Here is a shot of it when it was in "alpha" stage:
    [​IMG]

    THIS is what it looked like when it was in beta stage:
    [​IMG]

    And just to be able to compare, this is the final map:
    [​IMG]

    Alpha means "playable"
    Beta means "layout is just about done, and the detailing is in progress"
    Release candidate means "Everything is set, but i want to have it out here in case some minor flaws are discovered"
    And then there's final which means final.

    It hurts to see a map without lighting being called beta :O
     
    • Thanks Thanks x 2
  7. Robitski

    Robitski L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Sorry, again I am completely new to this.

    One day I thought, "Hey, I'm going to make a map for TF2". That was a week ago. So I'm pretty damn new to this : P

    Well I don't like using the dev textures as a place holder. I just don't, so as I had the textures in place I thought it would be worth calling it a beta.

    It's my first map anyway, so don't expect the lighting to be amazing when it's implemented : P

    Thanks for the feedback anyway ^_^
     
  8. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,479
    Positive Ratings:
    1,368
    We only expect you to try your best, and have fun with your world crafting :p
     
  9. Toxindude

    Toxindude L3: Member

    Messages:
    103
    Positive Ratings:
    4
    It does have a long way to go. It brings back memories of when I first started using Hammer 6 years ago. You will find that with time your skills will improve. I reccomend watching as much tutorials and reading as much as you can.

    GOOD LUCK!!! :D
     
  10. Robitski

    Robitski L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Thanks for the positive feedback guys, big encouragement :D

    I'm starting on some lighting and I'll get a download link up tomorrow!