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catapults

Discussion in 'Mapping Questions & Discussion' started by Spamdini, Feb 29, 2008.

  1. Spamdini

    Spamdini L2: Junior Member

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    hello everyone, on to my next fun map now. i was looking at cp_smbcastle2 by martay and i was wondering how he made the catapults. you may have also seen the cannons in the map yaaargh. any ideas on how the best way to make a catapult like system work in tf2?

    thanks in advance.
     
  2. Koei

    Koei L4: Comfortable Member

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    push entity? spring entity?
     
  3. Spamdini

    Spamdini L2: Junior Member

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    k...thanks for the hint. any other ideas?
     
  4. Pseudo

    Pseudo L6: Sharp Member

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    I've looked at the decompiled sources of both maps before. Smbcastle uses a func_door_rotating for the catapults. Yaaargh uses trigger_push for the cannons.
     
  5. Spamdini

    Spamdini L2: Junior Member

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    actually smcastle uses a tigger_conveyor or wtv. the func_door_rotating is just for te anim of the catapult arm.