Discussion in 'Mapping Questions & Discussion' started by Muggie, Mar 26, 2011.
How do you carve/make a hole in a displacement?
Can't tell if trolling. Don't EVER carve a displacement. In fact don't carve in general. Recreate the displacement so there's more than one displacement to make that hole.
Carving a displacement is a horrible idea.
However, you can't have been the only one to ask. Here is a tutorial on how to put holes in displacements: HERE
Thanks. I'm really new to map making and Source SDK in general. Yeah, I meant holes. Sorry for the noobish question...
Use the clipping tool, its above the vertex edit tool
Get down to the basics of how displacements connect, make 4 connected brush trapezoids... you got a hole already and NOW make it displacement.
Please don't carve
I support carving. It's a useful tool.
It's a useful tool when its a rectangular brush carving another rectangular brush. Otherwise, it's just a clusterfuck.
As stated, you don't wanna/can't carve a displacement brush, so split it up along the edges of whatever you need to fit into it.
As others said: Carving = Recipe for Disaster
As REEJ said: You want to remember that everything has to be a quad!
For more on the last point, I highly suggest you read the VDC page: Creating Holes in Displacements
I like the way this person said "carve" as a general way to mean poking a hole in something and then the entire forums come down on him thinking he means the carve tool
Terr's link is how it's done by the way
Only Chuck Norris can carve displacements. Sorry bud.
The best way to carve with displacements is to use cylindrical or spherical brushes.
Best way to tell if someone is inexperienced: they say not to carve. This is especially true when a bunch of people line up in a row for the opportunity to repeat each other. This lemming phenomenon is also often seen when people mention subdivide or 'make hollow'.
The only reason people don't use carve is because that is DOCTRINE. And like all doctrine, it is wrong.
For example, the reason Muslims don't eat pork is because they never learned to cook it at a high enough temperature to kill the parasites.
The reason mappers don't use carve is because they never learned to use it with brushes that have simple and complete intersections.
There is nothing wrong with the carve tool, it works EXACTLY as expected and is VERY useful if you know what to expect.
Some people will respond "oh don't use carve is just something we tell new people." Well, you should instead tell them "carve can SOMETIMES give weird results if you use it with weird shapes or shapes that don't fully intersect."
Others may reply "you should make your own brushes." This is usually stated by people that have made less than ten maps and think it is a point of pride that they have wasted many hours that could have been saved by cloning, hollowing, and carving.
tl;dr version of the post above:
that's not the point
but I know I probably won't convince anyone of the benefits of carve
that's cause there aren't any and clipping is faster in the long run
I have to say I trust ABS, grazr and ardy on this a bit more.
Carve is designed for simple situations. It's quick and easy to carve a doorway out. The more complex it gets, the worse carve is. frankly, for anything other than a oblong into an oblong, you're better off clipping or manipulating.
On the other hand, i have no qualms whatsoever about using carve for doorways, etc.
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