Carving a func_detali makes it to disappear!

Discussion in 'Mapping Questions & Discussion' started by kytyzov112, May 9, 2019.

  1. kytyzov112

    kytyzov112 L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    Hello everyone!
    Today, working on a test KOTH gamemode map, I thought I need a doorway. So, it didn't take me much time to make a simple brush, translate it to spot where I need and carve. But after carving, brush disappeared completely! I did the same before on this map and it didn't disappear. Please help!

    Here's before:

    tf_issue.jpg

    And here's after:

    tf_issue_2.jpg

    A help will be very appreciated!
    btw i'm new to the platform, so idk what tags to use(and sorry for my "bed england")
     
  2. DrSquishy

    aa DrSquishy ???

    Messages:
    1,211
    Positive Ratings:
    779
    • Agree Agree x 1
  3. kytyzov112

    kytyzov112 L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    K, seems legit. But how do I delete brush that I need to delete? Mb cuz' it's func_detail?[​IMG]
    hole.jpg
     
  4. DrSquishy

    aa DrSquishy ???

    Messages:
    1,211
    Positive Ratings:
    779
    Use the 'Solids' mode on the right hand menu
    upload_2019-5-9_18-35-52.png
    don't forget to switch it back afterwards though
     
    • Agree Agree x 1
  5. kytyzov112

    kytyzov112 L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    Thank you very much, partner!
     
  6. TSJ1020

    TSJ1020 L1: Registered

    Messages:
    17
    Positive Ratings:
    2
    Func_detail brushes are very buggy. I wouldn't suggest adding them until you're ready to finalize the map. Just keep that in mind. Also, don't make a skybox brush a func_detail. It destroys the light_env.
     
    • Respectfully Disagree Respectfully Disagree x 6
  7. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    580
    Positive Ratings:
    1,130
    I do not know where you get that stuff. func_detail works perfectly fine. You just need to be smart about using it - use it for details, not walls or sealing brushwork.

    Also for editing func_details you can either do what DrSquishy mentioned or alternatively you can use "ignore groups mode" toggled by a button with "ig" on it on the top toolbar. I believe both methods work the same so it doesnt matter which you use though.
     
    • Agree Agree x 2
    • Like Like x 1