Cars Destroy Buildings and stickies

Discussion in 'Mapping Questions & Discussion' started by Sirckel Brad, Apr 9, 2017.

  1. Sirckel Brad

    Sirckel Brad L1: Registered

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    I made a map that has cars. But then when the engineer place a building the car just stops!
    This also goes for stickies.
    Can anyone help!?
     
  2. DaDema

    DaDema L-3: Not very succesful map maker

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    Did you use a Tracktrain?
     
  3. Sirckel Brad

    Sirckel Brad L1: Registered

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    No. It's wheels.
     
  4. Sirckel Brad

    Sirckel Brad L1: Registered

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    Or just called physbox
     
  5. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Parent a trigger_hurt brush around the car and disable the 'Clients' flag but enable the 'Physics Objects' and 'Everything' flags.
     
    • Agree Agree x 1
  6. killohurtz

    aa killohurtz Distinction in Applied Carving

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    This, except I'm pretty sure "Everything" includes clients anyways, so if you want to go the payload cart route and have it destroy ONLY buildings, then you'll need to make a filter_tf_class that disallows classname "player" and set it as the trigger filter. However, from your description I assume players are supposed to die when hit by the cars, so you could simply check "Everything" and leave it at that.
     
  7. Sirckel Brad

    Sirckel Brad L1: Registered

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    Well. It's a road kill anyways.