Cars Destroy Buildings and stickies

Sirckel Brad

L1: Registered
Mar 12, 2017
22
1
I made a map that has cars. But then when the engineer place a building the car just stops!
This also goes for stickies.
Can anyone help!?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Parent a trigger_hurt brush around the car and disable the 'Clients' flag but enable the 'Physics Objects' and 'Everything' flags.
This, except I'm pretty sure "Everything" includes clients anyways, so if you want to go the payload cart route and have it destroy ONLY buildings, then you'll need to make a filter_tf_class that disallows classname "player" and set it as the trigger filter. However, from your description I assume players are supposed to die when hit by the cars, so you could simply check "Everything" and leave it at that.