Arena Cargo was inspired by the desire to create an arena map that focused on a changing aspect of play, making the map itself active and, in essence, seem alive and functional, such as the maps Well and Sawmill. Cargo features a slow moving freight train that will steadily block and unblock both team's path to the center control point. Author's Note: I was originally going to post this on fpsbanana but I've been rather frustrated at their current situation as well as their frequent site problems and the lack of support from the site's admins when questioning about these site issues. Anyways, I would like to thank the "A Series of Tubes" Clan for placing the first beta of my map on their server as well as all the support from those who tested the map, including red_flame586, PhanracK, Highlyresponsivetoprayers, and anyone else who put up with the map. This was my first released map and the positive feedback I received was very helpful in creating this second beta. As I've said before, I love hearing back from the community. I want to make maps that others can and hopefully will enjoy. Thus, any constructive feedback, good or bad, will be read and hopefully responded too.