Cargo

Discussion in 'Map Factory' started by red_flame586, May 14, 2009.

  1. red_flame586

    red_flame586 L7: Fancy Member

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    The aim is for blue to capture red's single point before the time runs out to win.

    This is my first map so please give me constructive criticism on how to improve this and future maps.

    I also haven't been able to test it with more than 2 people so I don't know how well the balance is. Please also comment on that.

    Thanks
     
    Last edited: Jun 15, 2009
  2. DaFatCat

    DaFatCat L3: Member

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    While the layout might be fine, it just looks like all the shipping containers take the place of buildings. It looks too cluttered because of this. And please don't build buildings on the containers. :p It just looks silly.
     
    Last edited: May 15, 2009
  3. red_flame586

    red_flame586 L7: Fancy Member

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    the idea is to be cluttered
     
  4. Kronixx

    Kronixx L5: Dapper Member

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    i dont see a problem with it...but i would suggest possibly mixing skinned containers so everything isnt a wall of red. UNLESS those containers are red base. I do agree though, building don't really belong ONTOP of crates. If they're built in between or surrounded by crates that's cool...but ontop does look a little strange having a wooden structure sitting on shipping containers.
     
  5. red_flame586

    red_flame586 L7: Fancy Member

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    Why is everyone saying that the buildings are on the crates, they aren't, there is just one behind it.
     
  6. Kronixx

    Kronixx L5: Dapper Member

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    the first screenshot, that wood is not ontop of the crates? That's what we're referring to, not the skybox buildings
     
  7. red_flame586

    red_flame586 L7: Fancy Member

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    What's wrong with wood on shipping containers and what do you think I should replace it with
     
  8. Bot190

    Bot190 L1: Registered

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    It looks fine, everyone else is just jealous, no really though i think what they mean is most people don't use shipping containers as a major playing area. I think you should go ahead with it, it looks like it would be interesting to play.
     
  9. Kronixx

    Kronixx L5: Dapper Member

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    hey i'm totally cool with giving it a shot, i will almost never shoot down an idea before seeing it in play. If that's how you want it then by all means it's your map, you make the call.

    Just looking at it in a real life perspective, shipping containers arent a very stable foundation for a building, might be a bit wobbly :D
     
  10. gastrop0d

    gastrop0d L3: Member

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    Well in my mind shipping containers are just giant "crates" and their position [in the real world] is only ever temporary, whereas buildings are more of a "permanent" thing. So it doesn't make much sense to have things built on shipping containers, from a practical perspective.

    Theme-wise you might want to have one or more cranes somewhere, since they go hand in hand with "cargo".
     
  11. red_flame586

    red_flame586 L7: Fancy Member

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    Last edited: May 21, 2009
  12. gastrop0d

    gastrop0d L3: Member

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    Any and every building on shipping container(s).
     
  13. red_flame586

    red_flame586 L7: Fancy Member

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    does that include the boxes and planks of wood? cause it's kind of hard to do without them
     
  14. Kronixx

    Kronixx L5: Dapper Member

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    OH CRAP

    i seriously thought those were 1 thing....like i thought it was that small tower with the waist high wall around it....wow i fail, i'm sorry for any confusion. The pictures sort of lined up so they looked like they were 1 thing, i guess i'm blind D:
     
  15. gastrop0d

    gastrop0d L3: Member

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    The planks of wood are doable. The crate are borderline. I'd say they're fine. The main issue was actual structures.