Hey, first post on the forum. But I'm sure if there was any problem I had when mapping for TF2 that I should have come here, and so I have. My problem has to do with the rate of revert on captures for one team. If you don't know what I mean, it's the little blip of red or blue when a team has begun capturing a point that slowly recedes if they stop capturing it. My map needs the reversion to happen instantaneously (or at least MUCH quicker) in order to work the way I want it. It's not really a TF2-style control point map, it's based off of "Search and Destroy" from the Call of Duty series. The blue team needs to bring their flag (bomb) to the control point in order to capture it, after which a timer (the bomb timer) begins to count down. My problem is that the timer will not trigger the blue team to win (and the ensuing bomb explosion will not happen either) if the red team is capturing (defusing) or had BEEN capturing (my main problem) by the time it is finished. So, is there anyway to modify the capture reversion rate?