Capture point problem

Discussion in 'Mapping Questions & Discussion' started by Crash, Apr 27, 2010.

  1. Crash

    aa Crash func_nerd

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    I'm sure it's something glaringly obvious that I'm missing here, but for some reason, even though I have 2 CP's, when I cap the first, it says all control points captured and ends the game.

    It's the first stage of a soon-to-be multi-stage A/D map. Red controls the first two points. On cap of blue on the first point, it ends the game.

    Another question, is which team is considered 1 and 2 in hammer? This might be part of my problem, as I doubled up outputs for the CP's temporarily to cover all bases. But I have the point unable to be capped for Red, so it shouldn't come into play.

    My outputs on cap are the CP skin change and a time extension. Index numbers are 0 and 1.
     
  2. Crash

    aa Crash func_nerd

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  3. Jakkarra

    Jakkarra L4: Comfortable Member

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    Yeah, i got this problem a little bit back. Did you copy and paste the Points?

    Download the Prefab pack that was made, and copy/paste a control point from there, or any map really, it should fix your problem in a very easy fashion.
     
  4. Crash

    aa Crash func_nerd

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    Yeah, I did copy and paste the points, so that might be it.