CP Cape

Discussion in 'Map Factory' started by TomHD, Mar 30, 2011.

  1. TomHD

    TomHD L1: Registered

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    Cape is an attack defend control point map with two stages of three points each.

    Currently only the first stage is properly ready for alpha, I wanted to get it a bit of testing.

    This is my first attempt at a proper map, and my first one on here, so appologies in advance if anything is horribly wrong.
     
    Last edited: May 1, 2011
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Looks okay, don't see any blaring first time mistakes...

    I would say though that everything looks really open, don't see many props, which isn't a bad thing (the props)... I would try and find a way to break things up and be less open.
     
  3. TomHD

    TomHD L1: Registered

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    The main areas are quite open, but for almost all of it you can be in an alternate route or in a covered area
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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  5. Sergis

    aa Sergis L666: ])oo]v[

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    Big open areas could invite too much of a sniperfest. When the server I play on had cp_wolf in rotation, after capping A we almost always had 4-5 snipers just sniping across A-C tunnel and not giving a fuck about B. The problem wasnt the lack of alternate paths, it was the map being too inviting to play sniper.

    I've already done it :p
     
    Last edited: Mar 31, 2011
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Players should never be put off the main route, and snipers here would certinly do that.
     
  7. TomHD

    TomHD L1: Registered

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    second version out, less sightliney and droppy this time.