Cap layout HUD

Discussion in 'Mapping Questions & Discussion' started by Hyperion, Aug 21, 2015.

  1. Hyperion

    aa Hyperion L16: Grid Member

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    Shortly, is this possible to do? It would be so much better.
    [​IMG]

    To be more accurate, I want that horizontal layout
     
    Last edited: Aug 21, 2015
  2. Muddy

    Server Staff Muddy Muddy

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    You want the red point to be on the left and the blue on the right, and the two neutral ones in the middle in one column?

    In your team_control_point_master, set your Cap Layout to 0, 1 2, 3 (assuming the red CP is 0, blue's is 3 and the two neutrals are 1 and 2).
     
    Last edited: Aug 21, 2015
  3. henke37

    aa henke37

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    Wouldn't that create exactly what he wants to avoid?
     
  4. Hyperion

    aa Hyperion L16: Grid Member

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    But that is what I'm using currently... I want that more horizontal layout
     
    Last edited: Aug 21, 2015
  5. Muddy

    Server Staff Muddy Muddy

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    Wait, you're right. My bad.

    I managed to make something close with the layout 1, 0 3, 2. It looks more like this though. I don't think it's possible to do exactly what you're picturing, but here's hoping I get proven wrong on that.
     
    Last edited: Aug 21, 2015
  6. Hyperion

    aa Hyperion L16: Grid Member

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    Yeah, I'm afraid it is not possible what I'm asking for. However your solution is best one. Another idea what I had was 1, 0 2 3 but then there is that one point alone. Like this:

    . .#
    # # #
     
  7. Muddy

    Server Staff Muddy Muddy

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    Honestly it might be better for all the points to just be on one line (like 5cp push but with four points). It's less complicated that way and it'll be easier to understand for players.
     
  8. Hyperion

    aa Hyperion L16: Grid Member

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    But you have to cap 1 and 2 and then 0 or 3, so, 1 and 2 are kinda tied together
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    A line would make the most sense. Players will see an open CP and a locked CP and put it together.