A standard symmetrical CTF map that focuses on an open middle ground with two bridges spanning a canyon. Each team has a base within the canyon walls with two main paths to a rocket silo where the intel (launch codes) are kept. There are three entrances to the intel room, plus a glass-filled stairwell that offers attackers a preview of any defenses. The spawn rooms are off to one side and have two exits that lead to the two main routes - one is a forward attacking route, and the other is a more defensive pathway. The map should give sufficient options to the attackers but I also want to make sure a player cannot make it to intel without a bit of excitement! For this reason I have neglected an alternate "sewer" route - let's see how that holds up in practice.
ps:
My first ever public map release, be kind but critical :blush:
ps:
My first ever public map release, be kind but critical :blush: