-Added more entrances -Completely changed the beach -Raised the control point -Added patches under health and ammo -Fixed the tilted cameras Read the rest of this update entry...
-Closed the entrance from the point to the neutral building -Added some height for jumping classes to get to -Added an observatory from hydro -Added a health pack missing from a2 to the water area -Closed off the deathpit by the neutral building because it wasnt being used much and it was kind of awkward -Textured the neutral building -Also made the map not boxed in (even though it wasnt really noticable) Read the rest of this update entry...
After taking a break from tf2, I have returned and I am going to continue development of this map. I made minimal changes to the map so far. These changes consist of: - Added soundscapes - Edited geometry of displacements around the point - Added patches to health and ammo packs that didnt already have them - Added a few textures to walls Read the rest of this update entry...
Changes made in the alpha 5 update: - Streamlined the route from spawn to mid - Added a sewer under the point that leads into where the glass room used to be - Replaced the glass room with a normal one that leads up into the point and down into the sewer - Added a doorway to the neutral building that leads onto the high ground making the neutral building more connected with the map - Removed the medium health pack in the middle of the death pit area - Added more soundscapes - Made the side route leading to the neutral building slightly thinner Read the rest of this update entry...