Can't get Propper to work

Discussion in 'Mapping Questions & Discussion' started by Dain, Aug 21, 2014.

  1. Dain

    Dain L3: Member

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    I need to use propper to get some funky offgrid geometry that I can't do with brushwork. I followed this tutorial to the letter, but there seems to be a problem around step 25 - Hammer doesn't load the materials I ported over. The VTFVer program spat out an error for every single file, but on closer inspection they all seemed to be pre-7.4 anyway, so presumably Hammer should be able to read them.

    I copied the materials out of tf2_textures_dir.vpk in steamapps/common/Team Fortress 2/tf, and put them into steamapps\sourcemods\propperconfiguration\materials. Otherwise, everything else is the same from the tutorial.

    I checked, and Hammer is using the Propper Configuration mod I set up, and I can turn brushes into propper_model entities, so I don't think it's a problem with the configuration.

    How do I get Hammer to see them?

    EDIT: oh my god i'm stupid, I forgot to extract the vmts

    nevermind :s
     
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    Last edited: Aug 21, 2014
  2. nightwatch

    aa nightwatch

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    Thanking this post because you posted your solution instead of disappearing for 14 years, even though it was something as simple as overlooking instructions.
     
  3. Dain

    Dain L3: Member

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    Yeah I do it consciously. Nothing is more infuriating than finding a forum thread on the exact problem you're having, then the guy editing his post to say "nvm, fixed it", without detailing the fix.
     
  4. xzzy

    aa xzzy

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    There's also the rule where simple problems are impossible to fix until you broadcast your ignorance all over the internet in a forum post.

    It is at the precise moment you hit the Post button that the solution will come to you.
     
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  5. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Sorry for the necro post, but how did you exract the .vmt's anyway? I opened tf2_textures_dir.vpk[/i/ in GCFScape as well, and I could only see the .vtf's as well.

    Only way I could figure to copy the vmt's was to copy my materials folder directly, which misses the point of extracting them out of the .dir.
     
  6. Vel0city

    aa Vel0city func_fish

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    VMT's aren't stored in tf2_textures_dir.vpk, they're stored in tf2_misc_dir.vpk.
     
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