Can't Find Portal File

DJ Sylveon

L3: Member
Nov 9, 2015
103
21
Ok so I got to the point where I'm optimizing my map trying to fix random frame drops. I decided opening open up and looking at my map's portal file would help. Come to find out that there was no portal file. I had a portal file of the map back when I was building the spawns and that is it. Am I doing something wrong is something else happening?

Here's that compile log (fast compile) for the map:


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.vmf"

Valve Software - vbsp.exe (Nov 12 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity path_track (-2240.00 2048.00 96.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (111800 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 384 texinfos to 283
Reduced 50 texdatas to 50 (1158 bytes to 1158)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.bsp
2 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1"

Valve Software - vvis.exe (Oct 29 2015)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1"

Valve Software - vrad.exe SSE (Oct 29 2015)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.24 seconds)
4622 faces
3738362 square feet [538324160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (24)
Build Patch/Sample Hash Table(s).....Done<0.1064 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 305/8192 3660/98304 ( 3.7%)
brushsides 1899/65536 15192/524288 ( 2.9%)
planes 802/65536 16040/1310720 ( 1.2%)
vertexes 6008/65536 72096/786432 ( 9.2%)
nodes 2171/65536 69472/2097152 ( 3.3%)
texinfos 283/12288 20376/884736 ( 2.3%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4622/65536 258832/3670016 ( 7.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1006/65536 56336/3670016 ( 1.5%)
leaves 2199/65536 70368/2097152 ( 3.4%)
leaffaces 5454/65536 10908/131072 ( 8.3%)
leafbrushes 1015/65536 2030/131072 ( 1.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25057/512000 100228/2048000 ( 4.9%)
edges 13629/256000 54516/1024000 ( 5.3%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 355/32768 3550/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4788/65536 9576/131072 ( 7.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 14525376/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 40122/393216 (10.2%)
LDR ambient table 2199/65536 8796/262144 ( 3.4%)
HDR ambient table 2199/65536 8796/262144 ( 3.4%)
LDR leaf ambient 16876/65536 472528/1835008 (25.8%)
HDR leaf ambient 2199/65536 61572/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2042 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 111800/4194304 ( 2.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 11803
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.bsp
1 minute, 11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_railspike_alpha_v1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_railspike_alpha_v1.bsp"