- Jan 30, 2021
- 116
- 6
Hi, i was making a map in tf2 [obviously],
and for some reason the tf2 closes after the menu appears
The compile time was originally about 2 minutes but this one is about 50 seconds, something is wrong.
please help me!!!
here's some log
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.vmf"
Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\team fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_higherup/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_higherup/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (275151 bytes)
Error! To use model "models/ambulance.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/ambulance.mdl"!
Error! To use model "models/player/items/sniper/fwk_sniper_corkhat.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/sniper/fwk_sniper_corkhat.mdl"!
Error! To use model "models/weapons/w_models/w_sniperrifle.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_models/w_sniperrifle.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1353 texinfos to 739
Reduced 32 texdatas to 27 (790 bytes to 655)
Writing D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
Wrote ZIP buffer, estimated size 1373, actual size 1025
8 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" -noextra "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.19 seconds)
7331 faces
7697806 square feet [1108484096.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.052336
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (34)
Build Patch/Sample Hash Table(s).....Done<0.1208 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 735/8192 8820/98304 ( 9.0%)
brushsides 4665/65536 37320/524288 ( 7.1%)
planes 2146/65536 42920/1310720 ( 3.3%)
vertexes 11021/65536 132252/786432 (16.8%)
nodes 3981/65536 127392/2097152 ( 6.1%)
texinfos 739/12288 53208/884736 ( 6.0%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7331/65536 410536/3670016 (11.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2194/65536 122864/3670016 ( 3.3%)
leaves 4024/65536 128768/2097152 ( 6.1%)
leaffaces 8613/65536 17226/131072 (13.1%)
leafbrushes 2754/65536 5508/131072 ( 4.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 42256/512000 169024/2048000 ( 8.3%)
edges 24342/256000 97368/1024000 ( 9.5%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 530/32768 5300/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8220/65536 16440/131072 (12.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7560208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 50013/393216 (12.7%)
LDR ambient table 4024/65536 16096/262144 ( 6.1%)
HDR ambient table 4024/65536 16096/262144 ( 6.1%)
LDR leaf ambient 25188/65536 705264/1835008 (38.4%)
HDR leaf ambient 4024/65536 112672/1835008 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13076 ( 0.0%)
pakfile [variable] 1025/0 ( 0.0%)
physics [variable] 275151/4194304 ( 6.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 18815
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
59 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp" "D:\SteamLibrary\steamapps\common\team fortress 2\tf\maps\cp_higherup.bsp"
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" -windowed -noborder -w 1280 -h 720 -novid +map "cp_higherup" -steam
i must pressed something while making the map,
appreciate it if someone helps me
heres the map folder also
and for some reason the tf2 closes after the menu appears
The compile time was originally about 2 minutes but this one is about 50 seconds, something is wrong.
please help me!!!
here's some log
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.vmf"
Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\team fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_higherup/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_higherup/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (275151 bytes)
Error! To use model "models/ambulance.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/ambulance.mdl"!
Error! To use model "models/player/items/sniper/fwk_sniper_corkhat.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/sniper/fwk_sniper_corkhat.mdl"!
Error! To use model "models/weapons/w_models/w_sniperrifle.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_models/w_sniperrifle.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1353 texinfos to 739
Reduced 32 texdatas to 27 (790 bytes to 655)
Writing D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
Wrote ZIP buffer, estimated size 1373, actual size 1025
8 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" -noextra "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.19 seconds)
7331 faces
7697806 square feet [1108484096.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.052336
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (34)
Build Patch/Sample Hash Table(s).....Done<0.1208 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 735/8192 8820/98304 ( 9.0%)
brushsides 4665/65536 37320/524288 ( 7.1%)
planes 2146/65536 42920/1310720 ( 3.3%)
vertexes 11021/65536 132252/786432 (16.8%)
nodes 3981/65536 127392/2097152 ( 6.1%)
texinfos 739/12288 53208/884736 ( 6.0%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7331/65536 410536/3670016 (11.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2194/65536 122864/3670016 ( 3.3%)
leaves 4024/65536 128768/2097152 ( 6.1%)
leaffaces 8613/65536 17226/131072 (13.1%)
leafbrushes 2754/65536 5508/131072 ( 4.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 42256/512000 169024/2048000 ( 8.3%)
edges 24342/256000 97368/1024000 ( 9.5%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 530/32768 5300/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8220/65536 16440/131072 (12.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7560208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 50013/393216 (12.7%)
LDR ambient table 4024/65536 16096/262144 ( 6.1%)
HDR ambient table 4024/65536 16096/262144 ( 6.1%)
LDR leaf ambient 25188/65536 705264/1835008 (38.4%)
HDR leaf ambient 4024/65536 112672/1835008 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13076 ( 0.0%)
pakfile [variable] 1025/0 ( 0.0%)
physics [variable] 275151/4194304 ( 6.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 18815
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
59 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp" "D:\SteamLibrary\steamapps\common\team fortress 2\tf\maps\cp_higherup.bsp"
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" -windowed -noborder -w 1280 -h 720 -novid +map "cp_higherup" -steam
i must pressed something while making the map,
appreciate it if someone helps me
heres the map folder also
Attachments
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