I checked in alot of the spawn problems topics and everyone's problems seem to come in after compilation. I just started using Hammer, and I must be doing something majorly wrong, cuz I tried to compile the map and test a basic spawn room when it gave me the message: CSoundEmitterSystem: Warning, unknown channel type in sounds.txt (CHAN_Explode) CSoundEmitterSystem: Registered 2720 sounds CResponseSystem: scripts\talker\response_rules.txt (592 rules, 240 criteria, and 592 responses) material "effects/pyroflame1/flamethrowerfire" not found. material "particle/particle_debris_burst/particle_debris_burst_001" not found. material "particle/smoke1/smoke1_fade" not found. material "particle/vistasmokev1_min_depth_nearcull" not found. material "particle/impact/fleks" not found. maxplayers set to 24 Heap: 191.75 Mb Steam config directory: c:\program files\steam\steamapps\ninjilla\team fortress 2\platform\config Parsed 26 text messages Convar r_rootlod has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins) Convar r_eyeglintlodpixels has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins) Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins) Convar mat_softwareskin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins) CBaseViewport::AddNewPanel(PANEL_SPECMENU): NULL panel. execing config.cfg cc_lang = Unknown command "sv_backspeed" Sound Initialization: Start DS:quad speaker configuration detected Set primary sound buffer format: yes DirectSound initialized Sound Initialization: Finish, Sampling Rate: 44100 1 CPU, Frequency: 2.5 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV execing valve.rc CModelLoader::Map_IsValid: No such map 'maps/Spawn.bsp' map load failed: Spawn not found or invalid Now, I think I did it right. I put it 2 spawns, one for Red and one for Blue using the entity info_player_teamspawn, then putting a Brush Entity called func_respawnroom, setting one side to red and the other to blue. I assume this should work right? I just wanted to make a basic spawn and I cant even do that D: Thanks for yalls time.