Can't disable func_respawnroom

Discussion in 'Mapping Questions & Discussion' started by Ozi, May 21, 2010.

  1. Ozi

    Ozi L1: Registered

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    Ok, I have a place, respawn, which must be disable in the middle of round. Of course I made outputs with disable this respawnroom, but after trigger this output, respawn still works and I can change class without dying. Is there something else what I can do? removing brush or oder things which stop this respawnroom?


    Btw. There is output for this entity "toggle", but I have no idea what that do.
     
    Last edited: May 21, 2010
  2. Crash

    aa Crash func_nerd

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    Disable the spawn points as well.

    No matter what (as far as I know) disabling it still allows you to change classes without dying.

    Are you just doing it for a forward spawn? Just disable the earlier points and enable the forward spawn points. Don 't worry about the room entity itself.
     
  3. Ozi

    Ozi L1: Registered

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    The problem is, spawnroom after capture point 1 will alternative way to point 2, doors will be open, so I can't allow to any team change class without dying there.
     
  4. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Use kill instead of disable?
     
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