been trying to decompile a bsp file to vmf. with stuff like bspsource the problem is the map has custom embedded textures and bspsource cant decompile these textures so both in hammer and ingame after the compile i get missing textures everywhere ps. im pretty sure i enabled extracting embedded files option in bspsrc.
bspsrc will only extract information to construct a vmf file, anything else will need to be extracted some other way. to extract materials/models/particles/sounds (ya know, anything in the pak file) you can use bspzip.exe directly to dump the files. However, I think the preferred method is using gcfscape.
I thought that bspsrc could unpack the packfile lump with a button press. A separate button from the decompile button.