Can't decompile files with custom textures

Discussion in 'Mapping Questions & Discussion' started by unkle, Jan 4, 2020.

  1. unkle

    unkle L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    been trying to decompile a bsp file to vmf. with stuff like bspsource the problem is the map has custom embedded textures and bspsource cant decompile these textures so both in hammer and ingame after the compile i get missing textures everywhere

    ps. im pretty sure i enabled extracting embedded files option in bspsrc.
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,687
    Positive Ratings:
    1,875
    bspsrc will only extract information to construct a vmf file, anything else will need to be extracted some other way. to extract materials/models/particles/sounds (ya know, anything in the pak file) you can use bspzip.exe directly to dump the files. However, I think the preferred method is using gcfscape.
     
    • Like Like x 1
  3. henke37

    aa henke37

    Messages:
    2,033
    Positive Ratings:
    488
    I thought that bspsrc could unpack the packfile lump with a button press. A separate button from the decompile button.