The process I followed: 1. I created a brush with the trigger texture, large enough to encompass a whole player. 2. I turned that brush into an entity trigger_teleport and named it blue_tele_1. 3. I created a info_teleport_destination entity and named it blue_dest_1. 4. I went back to the properties of the trigger and changed the destination to blue_dest_1. 5. I ran my map - - - nothing happens when entering the trigger. What did I miss?