Can we not use custom item pickups anymore?

Discussion in 'Mapping Questions & Discussion' started by Pocket, Oct 11, 2016.

  1. Pocket

    aa Pocket func_croc

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    I could swear we used to be able to enter the exact path and model file; now it's just a dropdown that lets me choose the default or the Halloween one. And if I do try to enter the path and model file manually, it doesn't work when I run the map.

    VAAAAAAAAAAAALVE!!!
     
  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Did you try turning smart edit off?
     
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  3. Pocket

    aa Pocket func_croc

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    Doesn't really change anything. Though interestingly enough, I created another pickup to see what the default value looked like without SmartEdit, and the field is completely gone.
     
  4. Blinx

    Blinx L69: Deviant Member

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    Empty values in non-SmartEdit mode don't show up, give it a value and it'll appear.
     
  5. Frosty Scales

    aa Frosty Scales

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    it's definitely possible if other maps use it and it's still working. just manually set the keyvalues or add them back to your FGD file.
     
  6. Pocket

    aa Pocket func_croc

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    Is it still working?

    Are there any other maps that use it?

    Off the top of my head I can't think of any I'd pull up to use as an example of how it's supposed to work.
     
  7. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    pl_beerbowl uses custom models for health packs I know
     
  8. Lain

    aa Lain Resident wrong opinion holder

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    The Key is powerup_model and the Value is the model path. Not too sure what is troubling you.

    [​IMG]
    [​IMG]
    edit: also did it with the tarp model to check if it was only vanilla models
    [​IMG]
     
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    Last edited: Oct 12, 2016
  9. Pocket

    aa Pocket func_croc

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    Oh! You have to specify the models/ part for some reason. That's probably why it wasn't working then.
     
  10. Pocket

    aa Pocket func_croc

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    Hmm, now I'm having another issue. Despite the fact that I explicitly set the origin of the model below the actual physical bottom, it's touching the floor. I tried physically raising the entity off the ground, and it did the same thing. Is it not even possible to specify how high off the ground the model is? I could swear they said in the commentary, for example, that one of the health kits in Gravel Pit was raised higher off the ground than usual so you could regain health while rocket jumping.