Discussion in 'Mapping Questions & Discussion' started by That's the plan, Dec 4, 2018.
Yes or no? Any and all answers are appreciated.
No. Tool textures do not work on displacements and will appear in-game the same as they do in the Hammer editor without their special properties.
If that's the case, then how would you put player clip brushes on top of displacements to keep out players if the displacement and the clipping brush don't line up? Also thanks for the reply
I'm guessing you're talking about displacement cliffs. Cut the playerclip brushes to match the displacement as best you can. It's okay if the clip brushes extend slightly into the displacement. For example, in arena_offblast, notice how the clip brushes don't exactly match the displacements, but are somewhat approximated to the shape of the cliff and extended into the displacement to reliably keep players from going out of bounds:
Thank you for the help, appreciate it.
Technically, you can use the "Invisible displacement" texture (can be found here below "Invisible") on a displacement and it'll act similarly to a clip brush, but as a displacement. However, What Da Spud Lord said is best practice, and is preferred; only use invisible displacement if you absolutely have to. Also note that if you try to turn a displacement into a brush entity (by ctrl + T or any other way), this will cause the map to not compile
Fun fact about invisibledisplacement, it's incredibly useful for placing decals on props by lining up the brush face with the model's face, as decals will appear on the face of an invisibledisplacement brush (which does not occur with any other tool textures, to my knowledge).
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