Can SetCapLayout be fixed?

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Jul 26, 2015
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It seems like the SetCapLayout input on team_control_point_master is practically useless, since the commas that are used to denote separate rows are also used to delimit parameters in the vmf format.

Therefore, an output like
Code:
Outputname | targetname | SetCapLayout | 0 1,2 3 4
would not save properly. Closing and loading the map file again, it turns into this:
Code:
Outputname | targetname | SetCapLayout | 0 1

This also may be an issue with things like SetRedTeamGoalString. I've tried workarounds like using AddOutput, but all methods I've thought of depend on using commas in the cap layout string. Is there another way to change the hud layout on trigger, or is this a bug that needs to be addressed by Valve?