Can placing too many cubemaps lead to problems?

Aug 30, 2015
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I've never gotten cubemaps to work, in the future I'd like to be thorough.
 

henke37

aa
Sep 23, 2011
2,075
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Note that cubamaps are rather low resolution. We are talking about 32x32x6 texels by default.
 
Oct 6, 2008
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They add toward your entity count. Try to stay under 1000 for 32 player servers. If you go over 1600 you'll get an edict crash and TF2 dies. The 1000-1600 is a buffer to allow for all the bullets, bombs, etc that are blowing up. To many cubemaps can sometimes push the threshold and may cause glitching. You can also cut down on the entity counts by disabling bone followers on dynamic content thus potential better lighting without the added entity count since one is balanced off of the other.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Note that cubamaps are rather low resolution. We are talking about 32x32x6 texels by default.
I recall you're able to improve the resolution of them, so it may be preferable to make them high res in some areas with tons of reflections and low res in areas where the most you see is the sniper scope