Can not find the file?

Discussion in 'Mapping Questions & Discussion' started by Dustoxx, Jan 10, 2009.

  1. Dustoxx

    Dustoxx L6: Sharp Member

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    Hello,

    I'm kinda new with hammer, so I don't know what i need to do...
    Here is a pic of my problem:

    [​IMG]

    Sorry if i i posted my question before some big research, I'm kinda desperate...:confused:
     
  2. Acegikmo

    aa Acegikmo

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    Checklist for you:

    - Make sure your map doesn't have a space in the filename
    - Make sure there are no errors in the map except 'there is no player start' (Alt+P)
    - Make sure you don't have a leak
     
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  3. Dustoxx

    Dustoxx L6: Sharp Member

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    There are no spaces in the map name. And I made a "box" around the map to prevent leaks. So i tried Alt+P and that menu came up. It said i didn't have player spawnpoints or something. I got some though.:blink:

    [​IMG]

    Normally the spawnpoints work fine for me...
     
  4. GrimGriz

    GrimGriz L10: Glamorous Member

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    IIRC - I had accidentally made a displacement into a func_detail and then I had the "system can't find the file" problem.
     
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  5. Acegikmo

    aa Acegikmo

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    Upload the compile log at Pastebin and link it here
     
  6. Dustoxx

    Dustoxx L6: Sharp Member

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    Thanks GrimGriz, I think it's fixed now.:D
     
  7. Pink_Panther

    Pink_Panther L3: Member

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    In general, if a section of the compile cannot find the 'file' it is because the VBSP failed and didnt create the file.

    Just as a warning, if this is not the first time you compiled a particular map a bsp will exist even when VBSP fails. It does not delete the old file, it will overwrite it. As a result, the VVIS and VRAD will use the old bsp version to compile. Resulting in exactly the same map as you had before. (did that once on a 2+ hour compile)

    What I do is watch the compile processing during the VBSP for errors. VBSP runs pretty fast even on larger maps. I think i maxed out at 30ish seconds on a 5 year old computer. So, it doesnt take long. After the VBSP completes then get up and do other things because the rest of the process can take a long long time.

    Phil
     
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  8. Laz

    Laz L7: Fancy Member

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    oh and boxing in your level will have your performance go down the drain.

    other then that, keep at it!
     
  9. Sgt Frag

    Sgt Frag L14: Epic Member

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    fyi,

    instead of 'boxing in your level' you should use the cordon tool to check it out.

    That's the yellow and black stripe icons up top. The red dots one lets you change the size, the other turns it on/off. If you see a big red outlined box in your views it's on.

    That basically seals the level when compiled, so it's good to test if you haven't sealed in the sky yet.

    Or if you wanna quick test only parts of your map. Say you change lighting in one area but don't wanna wait for the whole map to light,
     
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