Can Nem's Terrain Generator be used to make displacements?

Open Blade

L420: High Member
Nov 30, 2007
439
34
I have been looking at Nem's tools and was wondering if you could use the terrain generation for TF2 maps, as ground and cliff displacements. Anybody know and if so, how do you import it to your map?

Thanks.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
have no idea about that tool...
but for some reason that made me think of this old tutorial http://forums.tf2maps.net/showthread.php?t=2071
maybe there is something in here that might help you with importing...

EDIT: I looked it up and found this
Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a completely different direction. Unlike traditional generators where the user must depend solely on the generators generation abilities, this generator gives its users complete 3D control over what their terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a combination of many powerful generation options. They then have several tools at their disposal to literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for latter use and exported to a .map file for use in any map editing programs for Quake engine based games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf or .vmf file for use in Hammer or any number of other supported formats.
so...yeah...id suggest making a sample...umm...terrain and try opening it in hammer
 
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