Discussion in 'Mapping Questions & Discussion' started by Seitan, May 26, 2017.
Or can I add fog to certain areas?
2Fort does exactly this, check out a decompiled version of it.
So let me understand how this works, I need to place a trigger_multiple where I want the fog to be?
The trigger multiple tells the client that runs through it to switch to a different fog controller. You need them at any point where the player can move between areas you want different fog. You can do thsi by covering the entire area, but this doesn't always work
Are this settings ok?
Is this how 2fort does it and have you checked its decompiled version? I don't believe 2fort does it like this but I might recall incorrectly.
I thought it was: Use OnStartTouch > !activator > SetFogController > [name of env_fog_controller entity]
Yes it is OnStartTouch > !activator > SetFogController > [name of env_fog_controller entity] but the text appears red because there's no "!activator" entity and no "SetFogController" input and I'm not sure if it will work
Nevermind, It worked, thanks
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