can a material trigger an entity?

mint onion

L3: Member
Jul 18, 2013
101
45
i'd like to tie an env_shake to when a player falls and lands onto a surface from jump height. it seems possible.

i think it would be nice to be able to define at what height the player needs to drop onto the surface to trigger.

i'm not sure if the unit count would matter but i'm going to guess 40 units. according to this wiki page, the demo has the lowest normal jump of 70 units; 43 unites without crouch-jumping.

thanks
 
Last edited:
T

The Asylum

nope

an env_shake needs an input fired to it in order to shake. No brush can send an output unless it's been made into a brush entity