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can a material trigger an entity?

Discussion in 'Mapping Questions & Discussion' started by mint onion, Feb 22, 2014.

  1. mint onion

    mint onion L3: Member

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    i'd like to tie an env_shake to when a player falls and lands onto a surface from jump height. it seems possible.

    i think it would be nice to be able to define at what height the player needs to drop onto the surface to trigger.

    i'm not sure if the unit count would matter but i'm going to guess 40 units. according to this wiki page, the demo has the lowest normal jump of 70 units; 43 unites without crouch-jumping.

    thanks
     
    Last edited: Feb 22, 2014
  2. The Asylum

    aa The Asylum

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    nope

    an env_shake needs an input fired to it in order to shake. No brush can send an output unless it's been made into a brush entity
     
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  3. henke37

    aa henke37

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