Hi guys/gals! I was hoping some wise person hereabouts may know how to go about creating "camera effects"- ie, the same as when going underwater, full screen effects like bloom, DOF, saturation, etc. I know other engines all this, and obviously it can be done, at least when underwater, so there has got to be a way to simply trigger it at will (via a volume of some sort, I would assume), and to control the exact effect. Alas, I am not privy to such secrets, and also mercifully untouched by the ravages of intelligence, and so I come to TF2maps.net for help! thanks!!! Some really fun things could come of this!
thanks rockzo- that needed clearing up. I'm asking in-game, just the same as going underwater does at any time. I just want to create a volume that does the same as water, ie forcing a full-frame effect on the player's view (such as the blurry water effect). I'm thinking a good way to try this would be via a custom water-type, which I could then tweak the "under water effect" properties of. However, I have no idea where/what those properties are in the VMT file. Or wherever they may be. thanks!
I suppose you could create custom screen overlays. Although I'm not sure if the entity to use them works in TF2.
custom screen overlays? how does this work? Also, sounds like it would be a special download, like custom HUDS. Or perhaps I misunderstand. thanks!
Look into env_screenoverlay and env_screeneffect. I know the former works, never touched the latter. I suspect you can do some, but not all, of the things mentioned.
sweet! thank you very much all!! will give it a shot tomorow... I have to ask, if it works, how come no one has used it? Seems like a simple way to subtly (or not at all subtly, haha) tweak the games look. Just curious! thanks again, off to bed.
I suspect a bunch of those entities weren't really designed to be in a multiplayer game. What use is a magical screen effect if it affects every single player on the entire level? (OK, so that could be a bit useful in TFC Rock remakes, but...)
This. You can have triggers to set up the colour correction to only occur in certain places and you can change the colours on the screen. No extra blur though :/