Call2Arms_Alpha_V2

Discussion in 'Maps' started by Nosher, Apr 18, 2008.

  1. Nosher

    Nosher L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    20
    Call2Arms_Alpha_V2

    A CTF with a few surprises, including a drop from the no-mans land into a cavern that can host some really good battles. Plenty of opportunities for Engineers to do their thing and for Spys to cloak, Sniper places, Demoman and Pyro heaven also with some tricky corners and corridors...

    This is a first map effort.

    It is an Alpha release from the design team of Nosher and Stinkpackage from the Call2Arms Clan.
    We are currently working very hard on the Beta, which should be released in the near future.
    We have a dedicated C2A server running this map 24/7, so please stop by and have a go.

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    Last edited: Apr 18, 2008
  2. Hyatus

    Hyatus L1: Registered

    Messages:
    6
    Positive Ratings:
    2
    Hey there...just played this map a few hours ago on the TF2Maps.net custom server. Overall it's an interesting design. I liked the top portions and the bases. As for criticisms, the bottom area seems a little huge and almost superflous to travel through, even though I did enjoy the structure itself. It seems to almost be a level unto itself. We were playing with a smaller group of people at the time, admittedly, so perhaps it's great for a larger amount of players.

    The only other criticism I can think of, which is only one depending on perspective, is that the map's size does make it hard for someone playing a slower class to make it across the map without a teleporter. It does promote team interaction, but is it necessary? Got me.

    Anyways, keep up the great work, seriously. :)
     
    • Thanks Thanks x 1
    Last edited: Apr 20, 2008
  3. Nosher

    Nosher L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    20
    Great feedback!

    Just for info, we have really made some pretty sizeable changes.

    These include:-
    1) Smaller no mans land
    2) Shallower Cavern - now with only 3 ways in - Cavern totally redone
    3) Changes to the room connecting the Intel rooms in both bases
    4) Removed the many ways into the base, in an effort to improve the flow
    5) Widened the main base entrances
    6) Redesign and shortening of the sewers
    7) New elevated element in the no mans
    8) Some additional eye candy ;)
    9) Redone Skybox - totally....
    10) Bases now appear to be built into the rock face

    In all, Stinky and I have been putting in a lot of hours and hope to get a latest version uploaded soon.

    Cheers for stopping by
    Nosh.