CP cache a7

Domination mode (cp_standin style)

  1. Mess About

    Mess About L6: Sharp Member

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    Last edited: May 3, 2021
  2. Mess About

    Mess About L6: Sharp Member

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    I have so many ideas but can't force my ADHD-ass to finish a single one, so I have to continue to update this mess-about map.
    Completely rework the whole map, except spawn areas which are just a few brushes put together
    Change the map's domination game mode to cp_standin style for testing purpose

    Screenshot:
    A site, look to B and C doors


    B site

    C site


    A & C rotation
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    Last edited: Mar 30, 2021
  3. Mess About

    Mess About L6: Sharp Member

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    experimental minor update in preparation for the major one

    - 10 mins time limit, no reset after cap
    - All capture zones are now 256x256 (hu), make it more difficult to capture
    - Spawn wave timer reduce from 7s to 6s, same as koth
    - Rework the lobby connecting A and C
    - B has some small changes
    - Optimization

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  4. Mess About

    Mess About L6: Sharp Member

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    another minor update:
    expand the connection between A & B, now has a 2nd floor

    *it's rotated symmetrical instead of mirrored, but consider the input (door entrances) are the same, it really doesn't matter

    update spawn areas to make them look a bit nicer
    add penis rocks and awning to prevent fall damage
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    Last edited: Apr 19, 2021
  5. Mess About

    Mess About L6: Sharp Member

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    big update: scale the map down horizontally and vertically, change layout of A, B & C

    this update took so long that i can't even remember what changes that were made, so here some screenshots:

    (will try to post a full changelog later)

    (i lied)

    A site


    C site


    B site


    Connecting lobby for A, B & C

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    Last edited: Apr 22, 2021
  6. Mess About

    Mess About L6: Sharp Member

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    last update for the Minor contest, send thought and prayer pls

    I tried to keep the cp_standin' spirit with long cap time but seem like it doesn't work, rounds last too quickly

    - Cap time reduce from 44s to 24s (equal to default koth cap time)
    - Relocate health and ammo packs to favor Attackers
    - Expand the CP' cap zones
    - Remove A & C spawn shutters because they serve no purpose
    - Minor rework on the connection lobby, remove the unnecessary 2nd floor
    - Minor rework on spawns, move the main door slightly to the side

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  7. Mess About

    Mess About L6: Sharp Member

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    changed the map name from cp_gratuite to cp_cache, because the base is hidden. If you know (or have) a map that has the same name, please let me know.

    map change:
    Introducing the 4th mini-CP (called D), I call it "mini" because it only takes half the time to cap compared to normal CPs. This point will act as a "emergency cap" for losing team that has lost most of its control over the map.
    I believe there is a thin line between "this map ends way too quickly" and "damn this map last forever" with the appearance of the 4th CP, that's why I picked this option.

    There are also other options like: classic domination (koth with 3 CPs), or removing B and add Overtime while capping is in progress mechanic, but I think they're a bit boring so ...no.

    New D


    B changes


    And other minor changes

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  8. Idolon

    aa Idolon the worst admin

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    cp_cache is already a used map name, unfortunately. If you go to the feedback page for the latest version, you'll see notes from January 2015.
     
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