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Cable A3A

Gondolas: The Map

  1. 14bit

    aa 14bit L14: Bit Member

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    Cable - Gondolas: The Map

    Don't ride the gondolas in this 3CP A/D-KotH hybrid map made in under 72 hours for the 2018 TF2 Jam!

    Features:
    • Gondolas!
    • Height variation!
    • Forward spawns!
    • A KotH point as the final!
    • Rain!
     
    • Like Like x 6
  2. Kube

    aa Kube Soon it will be different

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    Impressive verticality!

    Your stream is a very happy place :jimijam:
     
    • Thanks Thanks x 1
    • Like Like x 1
  3. Flipy

    Server Staff Flipy I like foxes

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    Can I ride the gondolas please
     
    • Funny Funny x 3
    • Agree Agree x 2
    • Like Like x 1
  4. Swizik

    Swizik L1: Registered

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    First? (edit: nope)
     
    • Funny Funny x 1
  5. Asd417

    aa Asd417 Sample Text

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    can I get a funny rating too
     
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    • Respectfully Disagree Respectfully Disagree x 1
  6. 14bit

    aa 14bit L14: Bit Member

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    • Added Soundscapes
    • Added Explosion
    • Added func_respawnrooms to Red's spawns
    • Rebuilt Red's half of final
    • Added more high ground for Red at A
    • Rebuilt Blu's forward spawn at B
    • Added doors between B->C so Red doesn't get confused when spawning
    • Gave the bomb gondola a sweet new paint job
    • Health and Ammo changes

    Read the rest of this update entry...
     
    • Like Like x 1
  7. XEnderFaceX

    aa XEnderFaceX

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    he did it!
     
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  8. Flipy

    Server Staff Flipy I like foxes

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    cutting it a bit close with that update, no?
     
    • Agree Agree x 2
  9. Swizik

    Swizik L1: Registered

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    woo
     
    • Agree Agree x 1
  10. OctoBlitz

    OctoBlitz L6: Sharp Member

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    Me when 14bit is in the discord:
     
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  11. Mythics

    Mythics L1: Registered

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    GASP, RAIN? THATS AMAZING! :eek:
     
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  12. 14bit

    aa 14bit L14: Bit Member

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    Includes the changes from A3, which was horribly broken.
    • Spawn times have been lowered from 10 across the map to:
      • B 3/R 5 on A
      • B 3/R 6 on B
      • B 5/R 5 on C
    • Red instantly respawns when points are capped
      • This applies to A and B
      • This does not apply to C
    • Removed some cover for Red at A
    • Added a fence to A to reduce airblasting off the mountain
    • Health/Ammo changes across the map
    • New flank for Blu at Final
    • New ramp for Red near final to access high ground without backtracking to do a crouch jump
    There's a chance this version is horribly broken as well.

    Read the rest of this update entry...
     
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