Discussion in 'Mapping Questions & Discussion' started by nickbugun, Jul 9, 2009.
How do I make a button to turn on a light?
Tie a func_button onto a named light with a turnon output. Make sure the light is not on originally though.
EDIT: when I think about that, though, it does rely on +use, so if you want it shoot-activated, you have to make it tie to a func_breakable with a health of like 1000000 or so with an onhealthchanged output to turnon the named light.
I think you could place a trigger_player_proximity around a button model/brush with an output with onStartTouch (or something like that) for activation
EDIT: Not sure if trigger_player_proximity is the correct name. Look for something similar to that. Defiantly a trigger though
Separate names with a comma.