- Aug 26, 2015
- 5
- 0
I put a trigger_add_tf_player_condition into a map, set it to "TF_COND_HALLOWEEN_KART"
But whenever I enter it the kart appears invisible (Screenshot) but is otherwise fully functional, am I doing something wrong?
But whenever I enter it the kart appears invisible (Screenshot) but is otherwise fully functional, am I doing something wrong?