KotH Bullet Train

Discussion in 'Map Factory' started by HQDefault, Dec 12, 2014.

  1. HQDefault

    aa HQDefault ...what

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    This is a joke map :3

    Current version: Beta 2

    So, KotH Bullet Train! A quick little, convoy-inspired map, meant to be played stupidly. Emphasis on the word: Little.

    I know the map is terrible, but it was pretty fun when I played it with bots :D So, it's so bad that it's good. Works for me. I just need feedback on how to make playing on this tiny little train as fun as possible.

    Are screenshots up to date? Yes :)

    Fair warning that if you want to test the map with bots, it will require some nav editing.
     
    Last edited: Dec 14, 2014
  2. ades

    ades L4: Comfortable Member

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    1 question does the train move?
     
  3. baconsandwich

    baconsandwich L1: Registered

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    I've looked at the map and found 2 minor bugs :
    http://cloud-4.steampowered.com/ugc/536257194267017712/BCD326D8E5E67A236DF9EDB14BA84D33EFDFAE33/
    and
    http://cloud-2.steampowered.com/ugc/536257194267022906/79F0EB9FC3EC4DA84E4A4A93CDF40B616E847354/.
    You should also make everything a bit wider, at the moment you only have to shoot in one direction : forward.
    The time it takes to cap th CP is a bit long, i doubt taht it will be possible to cap the CP at this rate without spawncamping.
    Speaking of spawncamping : you should make a secnd exit that leads to the top of the container, to prevent spawncamping.A sentry on top of the container carrying the spawn will probably result in an insta-win without this.

    I hope this feedback was helpful, i'm not very experienced with map testing/making yet :)
     
  4. baconsandwich

    baconsandwich L1: Registered

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    No, i think he makes the world rotate and the train stand still, because rockets and other projectiles don't work well with moving objects.
    In game you can't see a difference though.
     
  5. Zed

    aa Zed Certified Most Crunk™

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    Why not have 3 trains running parallel from each other with holes blasted in the walls and rickety planks forming routes between them? It would definitely help the issues with Spawn.
     
  6. HQDefault

    aa HQDefault ...what

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    Notice that you can flank in the little space between the spawn and the train car, and stand on a crate attached to the train with a cable. This is so that demomen can lay some stickies, and even though there is a heath pack, it's not very effective for spawn camping. you can easily shoot at the spawn camper, and sentries don't get a chance to do damage.

    As for capping, I'm considering making the point cap basically instantaneously.
     
  7. HQDefault

    aa HQDefault ...what

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    Because the goal is for me to make playing on this one tiny little train as fun as possible.
     
  8. ades

    ades L4: Comfortable Member

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    the bridge that its on have buildings here and there so it can be more open
     
  9. HQDefault

    aa HQDefault ...what

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    *sigs* No. The space around the map is Skybox, which means that it is projected onto the environment and is not solid. On top of that, solids that are not part of the skybox can be seen THROUGH the skybox.
     
  10. HQDefault

    aa HQDefault ...what

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    Beta 2 released!
    -Players now receive uber, crits, and speed bonus on spawn for 4 seconds
    -Resupply can no longer be re-entered (to prevent exploits with spawn bonus)
    -added cables connecting train cars that can be walked across
    -removed ramp up to spawn car
    -added some crates
    -lowered cap time greatly
     
    Last edited: Dec 14, 2014