Buildcubemaps Crashes TF2

Discussion in 'Mapping Questions & Discussion' started by Remix, Aug 30, 2009.

  1. Remix

    Remix L69: Deviant Member

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    I am getting the lame application error whenever I try to build my cubemaps. I have tried compiling cubemaps on 3-4 different maps that I have saved on my computer

    now, and all of them display the same error. I even made a small test map with one cp model and a env_cubemap over top of it, that also didn't work.

    Process I have been using:

    *Load map*
    mat_specular 0
    sv_cheats 1
    buildcubemaps
    *Game Pauses for 2 Seconds*
    *Game Crashes with an Application error*

    I am running the game in fullscreen, resolution is 1024 x 768.

    Any help would be greatly appreciated.
     
  2. Remix

    Remix L69: Deviant Member

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    So have I stumped the TF2 Mapping Community? I would at least like some feedback on this so I can eventually compile cubemaps on my own. If this helps at all, this is the error that TF2 gives me:

    https://support.steampowered.com/kb_article.php?ref=1274-UOHK-5653

    I have updated Windows, along with my sound and video card drivers.
     
  3. Terr

    aa Terr Cranky Coder

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    Happened to me before, but it went away for no discernible reason. Might be a restart tf2/steam/computer fix, unless you specific some enormous non-default cubemap size.
     
  4. Remix

    Remix L69: Deviant Member

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    I not comprehend talk you.

    And I did restart my computer/steam/tf2 several times since this has started happening.
     
    Last edited: Aug 31, 2009
  5. Terr

    aa Terr Cranky Coder

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    Not have caffeine. Me go durr.

    "Unless you specified set some enormous non-default cubemap size."
     
  6. YM

    aa YM LVL100 YM

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    you're probably trying to build a cubemap that is at a higher resoultion than your screen is, make sure you're running TF2 at a high resolution (ie, not windowed) and that you havent been silly and made all your cubemaps 128^2 for no good reason.
     
  7. Terr

    aa Terr Cranky Coder

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    Wouldn't 1024x768 should be enough for any cubemap up to 768x768? (Haven't tried.)
     
  8. Remix

    Remix L69: Deviant Member

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    I just put in the default env_cubemap entities. I haven't really changed anything with them.

    How could I check to make sure I don't have some ridiculous setting like this?