buildcubemaps crash

Discussion in 'Mapping Questions & Discussion' started by Lange, Jun 21, 2009.

  1. Lange

    Lange L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    I edited arena_ravine using the recently released offical .vmf to remove the arena logic, making it a map that can be played properly with the tf2dm plugin. I removed the 2 entities I saw that had the words "arena" and "logic" in them. These are the only changes I have made. Running buildcubemaps (in 1024x768 fullscreen, also tried 1280x1024) causes a crash. Here is the compile log:

    Code:
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\zeratul114\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\zeratul114\team fortress 2\tf" "C:\Program Files\Steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine"
    
    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\program files\steam\steamapps\zeratul114\team fortress 2\tf\materials
    Loading C:\Program Files\Steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.vmf
    Patching WVT material: maps/dm_ravine/nature/blendrockground006_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 1064 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files\Steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (2) (839105 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 6820 texinfos to 3725
    Reduced 151 texdatas to 140 (2987 bytes to 2676)
    Writing C:\Program Files\Steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp
    18 seconds elapsed
      -0.050800 -1.690353 0.000000
      0.101600 -1.690353 0.000000
      -0.101600 -1.690353 0.000000
      -0.101600 -1.370356 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\zeratul114\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\zeratul114\team fortress 2\tf" "C:\Program Files\Steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine"
    
    Valve Software - vvis.exe (May 19 2009)
    2 threads
    reading c:\program files\steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp
    reading c:\program files\steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.prt
     608 portalclusters
    1500 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (80)
    Optimized: 691 visible clusters (0.00%)
    Total clusters visible: 226797
    Average clusters visible: 373
    Building PAS...
    Average clusters audible: 597
    visdatasize:94239  compressed from 97280
    writing c:\program files\steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp
    1 minute, 20 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\zeratul114\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -both -game "c:\program files\steam\steamapps\zeratul114\team fortress 2\tf" "C:\Program Files\Steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine"
    
    Valve Software - vrad.exe SSE (May 19 2009)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files\steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp
    Setting up ray-trace acceleration structure... Done (9.01 seconds)
    7054 faces
    637945 square feet [91864160.00 square inches]
    291 Displacements
    132498 Square Feet [19079718.00 Square Inches]
    7054 patches before subdivision
    72498 patches after subdivision
    sun extent from map=0.087156
    76 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (72)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (80)
    transfers 6215238, max 1014
    transfer lists:  47.4 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #1 added RGB(243435, 150045, 106562)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #2 added RGB(33255, 16636, 10743)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #3 added RGB(5685, 2473, 1466)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #4 added RGB(1106, 437, 237)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #5 added RGB(240, 88, 44)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #6 added RGB(56, 19, 9)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #7 added RGB(14, 4, 2)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #8 added RGB(3, 1, 0)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #9 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0708 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (31)
    FinalLightFace Done
    0 of 4 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  15/1024          720/49152    ( 1.5%) 
    brushes               2360/8192        28320/98304    (28.8%) 
    brushsides           16286/65536      130288/524288   (24.9%) 
    planes                6612/65536      132240/1310720  (10.1%) 
    vertexes             14963/65536      179556/786432   (22.8%) 
    nodes                 1188/65536       38016/2097152  ( 1.8%) 
    texinfos              3725/12288      268200/884736   (30.3%) 
    texdata                140/2048         4480/65536    ( 6.8%) 
    dispinfos              291/0           51216/0        ( 0.0%) 
    disp_verts           10915/0          218300/0        ( 0.0%) 
    disp_tris            15552/0           31104/0        ( 0.0%) 
    disp_lmsamples      350480/0          350480/0        ( 0.0%) 
    faces                 7054/65536      395024/3670016  (10.8%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             6053/65536      338968/3670016  ( 9.2%) 
    leaves                1204/65536       38528/2097152  ( 1.8%) 
    leaffaces             9897/65536       19794/131072   (15.1%) 
    leafbrushes           5551/65536       11102/131072   ( 8.5%) 
    areas                    9/256            72/2048     ( 3.5%) 
    surfedges            62066/512000     248264/2048000  (12.1%) 
    edges                42688/256000     170752/1024000  (16.7%) 
    LDR worldlights         76/8192         6688/720896   ( 0.9%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            1/32768          12/393216   ( 0.0%) 
    waterstrips           1204/32768       12040/327680   ( 3.7%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         26031/65536       52062/131072   (39.7%) 
    cubemapsamples          52/1024          832/16384    ( 5.1%) 
    overlays               129/512         45408/180224   (25.2%) 
    LDR lightdata         [variable]     3580028/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]       94239/16777216 ( 0.6%) 
    entdata               [variable]       72299/393216   (18.4%) 
    LDR ambient table     1204/65536        4816/262144   ( 1.8%) 
    HDR ambient table     1204/65536        4816/262144   ( 1.8%) 
    LDR leaf ambient      7692/65536      215376/1835008  (11.7%) 
    HDR leaf ambient      1204/65536       33712/1835008  ( 1.8%) 
    occluders               10/0             400/0        ( 0.0%) 
    occluder polygons       30/0             360/0        ( 0.0%) 
    occluder vert ind      120/0             480/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/62102    ( 0.0%) 
    pakfile               [variable]        3219/0        ( 0.0%) 
    physics               [variable]      839105/4194304  (20.0%) 
    physics terrain       [variable]       59595/1048576  ( 5.7%) 
    
    Level flags = 0
    
    Total triangle count: 23759
    Writing c:\program files\steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp
    3 minutes, 43 seconds elapsed
    Valve Software - vrad.exe SSE (May 19 2009)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files\steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp
    Setting up ray-trace acceleration structure... Done (8.97 seconds)
    7054 faces
    637945 square feet [91864160.00 square inches]
    291 Displacements
    132498 Square Feet [19079718.00 Square Inches]
    7054 patches before subdivision
    72498 patches after subdivision
    sun extent from map=0.087156
    76 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (70)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (74)
    transfers 6215238, max 1014
    transfer lists:  47.4 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #1 added RGB(236158, 143913, 101668)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #2 added RGB(32155, 15847, 10194)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #3 added RGB(5503, 2358, 1393)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #4 added RGB(1075, 419, 227)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #5 added RGB(234, 85, 42)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #6 added RGB(55, 19, 9)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #7 added RGB(13, 4, 2)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #8 added RGB(3, 1, 0)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #9 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0728 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (31)
    FinalLightFace Done
    0 of 4 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  15/1024          720/49152    ( 1.5%) 
    brushes               2360/8192        28320/98304    (28.8%) 
    brushsides           16286/65536      130288/524288   (24.9%) 
    planes                6612/65536      132240/1310720  (10.1%) 
    vertexes             14963/65536      179556/786432   (22.8%) 
    nodes                 1188/65536       38016/2097152  ( 1.8%) 
    texinfos              3725/12288      268200/884736   (30.3%) 
    texdata                140/2048         4480/65536    ( 6.8%) 
    dispinfos              291/0           51216/0        ( 0.0%) 
    disp_verts           10915/0          218300/0        ( 0.0%) 
    disp_tris            15552/0           31104/0        ( 0.0%) 
    disp_lmsamples      350480/0          350480/0        ( 0.0%) 
    faces                 7054/65536      395024/3670016  (10.8%) 
    hdr faces             7054/65536      395024/3670016  (10.8%) 
    origfaces             6053/65536      338968/3670016  ( 9.2%) 
    leaves                1204/65536       38528/2097152  ( 1.8%) 
    leaffaces             9897/65536       19794/131072   (15.1%) 
    leafbrushes           5551/65536       11102/131072   ( 8.5%) 
    areas                    9/256            72/2048     ( 3.5%) 
    surfedges            62066/512000     248264/2048000  (12.1%) 
    edges                42688/256000     170752/1024000  (16.7%) 
    LDR worldlights         76/8192         6688/720896   ( 0.9%) 
    HDR worldlights         76/8192         6688/720896   ( 0.9%) 
    leafwaterdata            1/32768          12/393216   ( 0.0%) 
    waterstrips           1204/32768       12040/327680   ( 3.7%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         26031/65536       52062/131072   (39.7%) 
    cubemapsamples          52/1024          832/16384    ( 5.1%) 
    overlays               129/512         45408/180224   (25.2%) 
    LDR lightdata         [variable]     3580028/0        ( 0.0%) 
    HDR lightdata         [variable]     3580028/0        ( 0.0%) 
    visdata               [variable]       94239/16777216 ( 0.6%) 
    entdata               [variable]       72299/393216   (18.4%) 
    LDR ambient table     1204/65536        4816/262144   ( 1.8%) 
    HDR ambient table     1204/65536        4816/262144   ( 1.8%) 
    LDR leaf ambient      7692/65536      215376/1835008  (11.7%) 
    HDR leaf ambient      7692/65536      215376/1835008  (11.7%) 
    occluders               10/0             400/0        ( 0.0%) 
    occluder polygons       30/0             360/0        ( 0.0%) 
    occluder vert ind      120/0             480/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/62102    ( 0.0%) 
    pakfile               [variable]        3219/0        ( 0.0%) 
    physics               [variable]      839105/4194304  (20.0%) 
    physics terrain       [variable]       59595/1048576  ( 5.7%) 
    
    Level flags = 0
    
    Total triangle count: 23759
    Writing c:\program files\steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp
    3 minutes, 34 seconds elapsed
      -0.050800 -1.690353 0.000000
      0.101600 -1.690353 0.000000
      -0.101600 -1.690353 0.000000
      -0.101600 -1.370356 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -0.050800 -1.690353 0.000000
      0.101600 -1.690353 0.000000
      -0.101600 -1.690353 0.000000
      -0.101600 -1.370356 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\zeratul114\sourcesdk_content\tf\mapsrc\dm_ravine.bsp" "c:\program files\steam\steamapps\zeratul114\team fortress 2\tf\maps\dm_ravine.bsp"
    
    
    ** Executing...
    ** Command: c:\program files\steam\steam.exe
    ** Parameters: -applaunch 440 -game "c:\program files\steam\steamapps\zeratul114\team fortress 2\tf"  +map "dm_ravine"
    
    Any ideas on what can be done to fix this?
     
  2. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    551
    Don't recompile a valve map? Occluders can be really messy in them for some wierd reason

    Oh wait, sorry, I'll see if I can help.

    I think the Occluders are screaming at me.

    Hmm, I have no idea why it would crash. Are you sure it crashed? Wait, dumb question. It might just be trying to render too much. Reduce the resolution on the cubemaps just in case.
     
    Last edited: Jun 21, 2009
  3. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

    Messages:
    502
    Positive Ratings:
    128
    This.
     
  4. zornor

    zornor L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    23
    Post how you built your cubemaps (what commands you put into console)
     
  5. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    i had the same problem, but it wasn´t map-specific, i had to reinstall steam+tf2 and it was gone

    but, the cubemaps are still built even if the game crashes after the buildcubemaps

    just check your tf/materials/maps/your_mapname folder
    there should be the built cubemap vtfs
    just pakrat them and everything is fine

    did so on cashworks_rc without problems
     
  6. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Lmao guys, u can't read compile log.

    -0.050800 -1.690353 0.000000
    0.101600 -1.690353 0.000000
    -0.101600 -1.690353 0.000000
    -0.101600 -1.370356 0.000000
    make_triangles:calc_triangle_representation: Cannot convert

    Blame valve.
     
  7. Lange

    Lange L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    I fixed the problem. My configs (probably my fps config) was causing the crash. Renaming my cfg folder to something else then adding "-autoconfig" to my launch options enabled it to all run flawlessly.

    Even after building the cubemaps, they kept coming up purple (yes, specular was off.) The solution to this was to change the skybox from the goldrush one (which gives errors) to something else.
     
    Last edited: Jun 21, 2009