Bugs, Glitches, and Spots on Valve Maps

Discussion in 'Mapping Questions & Discussion' started by saph, Jun 11, 2015.

  1. saph

    aa saph crossword blues

    Messages:
    167
    Positive Ratings:
    310
    Valve can be great, but sometimes, they cane lazy or not notice some mistakes. So far, I found two mistakes in official maps. The first is on Upward by BLU's second spawn (in the tunnel). As you can see, I'm stuck on the post above the ground. I just jumped up. You cannot move once you get up here. I found this by backstabbing a bot that was stuck.
    [​IMG]
    In Hammer, the player clip is flush with this post, but it extends farther out on the post to the right.
    [​IMG]
    The second one I found is outside the spawn on ALL versions of Sawmill. This one is more obvious, but it's a fun spot to sit. I rocket jumped up to here.
    [​IMG]
    The reason this one happens is more obvious. In Hammer, you can see that the ledge I'm on sticks out. Maybe this'll become a new Engineer spot to relax on the ranch.
    [​IMG]

    If you guys find any bugs, glitches, or awesome spots on Valve maps, feel free to post them below. Crash, their clipping will drive you nuts.
     
    • Thanks Thanks x 4
  2. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,246
    Positive Ratings:
    1,010
    Not really sure if these two count as Valve maps, but they are official.

    [​IMG]
    There's a visible nodraw right here on stage 2 of Nightfall.

    [​IMG]
    And there's a seam in the displacements here in the tunnels on both sides, also on Stage 2.

    [​IMG]
    [​IMG]
    And on stage 3 we have a clip brush where a prop used to be.

    Then of course there's the bug where the carts disappear on Stage 3 if they reach the end of Stage 2 at the same time, which I was unfortunately unable to recreate.

    Now for some pretty well documented issues on Steel.

    [​IMG]
    There's no blockbullet brush over this building, so demomen can fire stickies directly into BLU spawn.

    [​IMG]
    Engineers can build directly in front of the resupply cabinets in BLU spawn, which lends itself to a whole plethora of exploits that could be easily fixed by putting down a couple of nobuilds.

    [​IMG]
    Pyros can rather infamously shoot flames through this door before it opens, which could very easily be fixed by...

    [​IMG]
    Putting a closed door here at the start of the round. I'm surprised that they haven't just gone ahead and done this after 7 years.
     
    • Thanks Thanks x 3
  3. iiboharz

    aa iiboharz Meme Queen

    Messages:
    715
    Positive Ratings:
    1,037
    wow psy, so bad. [​IMG]
     
  4. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,387
    Positive Ratings:
    4,220
    HL2 texture and misaligned door in Granary:
    [​IMG]

    Computers with no collision in Junction:
    [​IMG]

    Misaligned texture in Gold Rush:
    [​IMG]

    500th post B)
     
    • Thanks Thanks x 2
    Last edited: Jun 13, 2015
  5. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    There's the infamous wrong-colored chair in Nucleus. I forget if it's in both versions or just one, and if so which one, but it's pretty blatant.

    We used to have a whole thread dedicated to these, but I can't be assed to find it. Most of the images are probably broken anyway because people tried to host them on private websites or Dropbox accounts that eventually got purged, or Imageshack.
     
  6. iiboharz

    aa iiboharz Meme Queen

    Messages:
    715
    Positive Ratings:
    1,037
    Red Team terminal chairs in BLU's spawn on Badwater
     
  7. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    748
  8. radarhead

    aa radarhead Hands out ratings like cheap cigars

    Messages:
    1,004
    Positive Ratings:
    543
  9. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    580
    And let us hope people host to a place like imgur or something similar.
     
  10. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,387
    Positive Ratings:
    4,220
    I found another mistake.

    [​IMG]
     
    • Thanks Thanks x 6
  11. MrHatlf

    MrHatlf engineer main, majoring in exploiting

    Messages:
    79
    Positive Ratings:
    44
    This always bothers me.

    [​IMG]
     
    • Thanks Thanks x 1
  12. Vel0city

    aa Vel0city func_fish

    Messages:
    1,930
    Positive Ratings:
    1,540
    The floating door motor? That shit is in almost every map ever. Gravelpit, Granary, Upward, Thunder Mountain, Viaduct, you name it.
     
    • Thanks Thanks x 1
  13. henke37

    aa henke37

    Messages:
    1,909
    Positive Ratings:
    446
    Doesn't mean it's not a mistake.
     
  14. takabuschik

    aa takabuschik

    Messages:
    663
    Positive Ratings:
    315
    [​IMG]

    [​IMG]
    There's no way that the wooden platform is holding a metal antenna. It's just too heavy.
     
  15. Lampenpam

    aa Lampenpam

    Messages:
    1,019
    Positive Ratings:
    337
    These are even prop_dynamic for no reason.
    And the whole map has not a single area portal even if it is perfect for those. The map didn't even use hint/skip or fade on props. No optimisationat all. If you enter Point B, the trains behind point C are rendered
     
  16. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    947
    Positive Ratings:
    929
    More like "strange texture choices":

    2Fort blu backyard
    [​IMG]

    Gravelpit point B
    [​IMG]
     
  17. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,034
    Positive Ratings:
    3,989
    those are the textures for pro mappers only that's why they have weird names
     
    • Thanks Thanks x 7
  18. Suomimies55

    Suomimies55 there's a skeleton inside you right now.

    Messages:
    129
    Positive Ratings:
    141
    Nucleus

    dev texture...

    [​IMG]
     
    • Thanks Thanks x 2
  19. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    I think it would be swell if Hammer told you about dev faces that still existed in a map after compiling. It would help you track down opportunities to clean up your map.

    Edit: sorry about the edit, accident. -Crash
     
    • Thanks Thanks x 1
    Last edited by a moderator: Jun 14, 2015
  20. Moonrat

    aa Moonrat The end of an era

    Messages:
    897
    Positive Ratings:
    530
    I believe the side entrance to Snakewater's Last has a floatin one.